Big Post Jam Update!


After seeing others interact with the game and listening to feedback, I decided to make numerous tweaks to the overall difficulty. I also wanted to work on some things that I didn't have time to do during the 1 week period of the game jam. Every level has been tested some more with an attempt to make them a little bit easier.

Below are the level changes:

  • Level 7: Increased starting time from 12 sec to 15 sec
  • Level 9: Increased starting time from 12 sec to 15 sec
  • Level 13: Everyone's least favourite level
    • Added 2 more saws
    • Decreased move speed of saws
    • Increased the 2nd saws path to allow more time to get past it
    • Added a spring
    • Changed colour scheme
    • Added moving platform
    • Added squashing trap
    • Reduced starting time from 60 sec to 35 sec
  • Level 20: Increased starting time from 45 sec to 60 sec
  • Level 24: There was a little misplaced tile in the terrain tile map. It has been fixed


Alongside updating levels, there have been many other changes made:

  • Added on screen joysticks so the game can be played on a mobile device. There is no coyote time for on screen joysticks
  • Fixed hit boxes for saws and other traps (now much easier)
  • Changed all text to use TMP for a better look
  • Changed all text font so it all matches the pixelated look
  • The game timer turns red in colour if time remaining < 5 sec. The less time you have, the more red it is.
  • Added a new "time addition display system" which displays the added time when you collect fruit (green text).
  • Time gained from collecting fruit is now a randomised integer between 1 sec and 3 sec (inclusive)
  • Added a confetti burst system for when the level is completed
  • Added a confetti rain system on the end game screen
  • Added a settings screen accessible from the main menu
  • Added a pause screen when user presses esc, return or clicks the settings button (top left)
  • Added an audio volume control slider available in the settings and pause screens
  • Press spacebar to restart the level
  • Increased exit hit box
  • Increased jump force by 0.5 to make jumps easier on handheld devices
  • Spikes no longer kill you if you land on them after finishing the level
  • Fixed a camera glitch  when getting game over. The zoomed in camera is focused on the player head during death. When the head fades out and is destroyed, the camera loses its focus causing it to jerk. I have fixed this by not fading the body parts out during game over
  • Added a connector between the pressure plates and the pressure plate light (just for looks)
  • Added fade transition between menu screens
  • Added URP lighting and normal maps
  • Blood system:
    • Added more blood particles, randomised shades of red, random size variation so they look different each time
  • Scream volume reduced by 20%
  • You can jump off of each others heads to gain height
  • 30 Levels total
  • Fixed a glitch where you could kill enemies upon death
  • Various small changes to things

Now that the jam has ended, I release the first big update.

Leave a comment

Log in with itch.io to leave a comment.