A downloadable game for Windows

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**Version 1.2.3 is now available**

Click here to view latest patch notes v1.2.3
  • Modified kitchen a little.
  • Added some new jump scares.
  • Slight adjustments to other scares.
  • Added a few more events.
Click here to view previous patch notes v1.2.2
  • Better packaging, smaller file size.
  • Small changes and improvements to cutscenes.
v1.2.1
  • You can now skip cutscenes if you want by holding down any key.
  • Main bathroom cutscene fades in smoothly now.
  • Fixed up some more materials.
  • Fixed up the cutscenes.
v1.2.0
  • Migrated to Unreal 5.7. Had some issues but managed to fix them.
  • Created 2 new cutscenes.
  • Improved the final cutscene.
  • On ending cutscene, if player has flashlight equipped, I unequip it before cutscene.
  • Created a new, versatile, master material that I will now use for many different meshes.
  • Created more material instances and also Improved some materials.
  • Added a green translucent material to guide player in the main bathroom scene.
  • On more powerful devices, flickering lights flicker too fast as it is based on frames, I have temporarily fixed this by reducing flicker speed.
  • Added a rug by the stairs.
  • Deleted some unused things.
  • Slight re-positioning of some triggers.
  • Minor performance improvements.
v1.1.10
  • Completely re-created the ending.
  • On very rare occasions there was a very bad bug where sub levels were not loading while passing through their triggers. You would walk into a room and it would be empty. I think collision was sometimes not being registered with FPS stutters. I think I have fixed this problem. If anyone encounters this please let me know.
v1.1.9
  • Added a simple cutscene and improved intro.
  • Slight adjustments to some collision.
v1.1.8
  • Adjusted basement and garage loading/unloading triggers.
  • Added decals and small details around the house.
v1.1.7
  • Many more performance optimisations. The game should run even better now.
  • Fixed a small issue with the mesh on some doors.
  • Removed a line of dialogue that was not really needed.
  • Re-positioned one of the photo frames that was clipping through the wall.
  • Re-positioned some triggers.
v1.1.6
  • Adjusted physics blocking volumes around the house so physics items like the trash bags don't snag onto corners as easily.
  • Blocked player from taking physics items into the laundry and garage.
  • Adjusted some power points and added wiring for kitchen radio.
  • Modified master bedroom loading/unloading triggers.
  • Numerous performance optimisations.
v1.1.5
  • Built the laundry.
  • Built the garage.
  • Added cables and plugs connected to power points throughout the house.
  • Tidied up collision on multiple objects throughout the house.
  • Changed the timing of one of the scares for better pacing.
  • Re-adjusted level streaming triggers to load/unload parts of the house more efficiently.
  • The light downstairs and to the left now starts turned on.
  • The downstairs curtains are now only loaded when needed and then completely unloaded when not visible.
  • Increased head bob slightly.
v1.1.4
  • Spent a while filling out the basement. It's much more complete now, although I may change things a bit more.
  • Started working on the laundry and garage. I have locked the doors so you can't enter until I work on it a bit more.
  • Added some new lights.
  • Fixed a glitch where a certain dialogue sequence could be played before intended.
  • One of the light switches was clipping through a wall. Fixed this.
  • Fixed up some of the level streaming triggers.
  • Modified collision for various objects.
  • Resized and re-positioned some objects.
v1.1.3
  • When inspecting an item, the safety light around the player disables and re-enables when finished.
  • Fixed the lighting when inspecting an object so it doesn't appear blindingly bright.
  • Added custom sticky notes providing hints.
v1.1.2
  • The toys would jitter and collide with each other constantly when bunched up together in the toy box. I have fixed this issue.
  • Fixed an issue where if the last toy in the box was the truck, sometimes it would jump out of the box.
  • The toy puzzle is a bit more performant now.
  • Slight adjustment to timing some of the events.
  • Adjusted inspectable items.
v1.1.1
  • Made huuuuuuuuge performance optimisations throughout the whole house, it should run even better now.
  • Added basic gamepad controls. Not really meant to be played with gamepad but still playable.
  • Fixed a glitch where the master bathroom light switch was not working.
  • Fixed a problem with game load.
  • Made adjustments to the final scare.
  • Slight adjustment to lighting in bathrooms.
  • Added a default pickup item sound.
v1.1.0
  • Fixed an error caused by completing one of the puzzles too quickly.
  • Added 4 new scares.
  • New animations.
  • Completely fixed up the final scene.
  • Fixed a glitch where removing 1 plank from the door allowed the player to open it. You now must remove all 3.
  • Slightly tweaked timing of certain events.
  • Re-positioned certain meshes slightly.
  • Rotated grime on main bathroom floor so it displays properly.
  • Slight adjustment to certain sounds.
  • Various performance optimisations.
v1.0.3
  • Added cloth sim to the girl in the white dress. Her hair and dress are now animated.
  • Fixed an issue where the timing of level streaming in one of the floor tiles wasn't right causing it to pop in.
  • Repositioned one of the toy blocks ever so slightly to avoid clipping.
  • Fixed up timing of jump scare animations.
  • Fixed up some decals.
  • Removed collision for placed trash bags.
v1.0.2
  • Added a green, translucent placeholder object to guide players as to where to place trash bags
  • Trash bags are more performant
  • Added another scare to the game
  • Adjusted some timing related events
  • Slight adjustments to some objects
v1.0.1
  • Added some hints to item's whereabouts by adding letters.
  • Slight adjustments to some objects. Fixed some problems.
  • Very minor improvements around the home.


Staged

You've been hired as a home stager to prepare a vacant house for sale and make it look presentable for potential buyers. The family vanished months ago, leaving everything behind. Your job seems easy, but the house isn't as empty as it seems.


Objective

Your goal is to complete a few basic staging tasks in the rooms around the house, such as tidying up, arranging items and cleaning surfaces. But as you work, you'll experience supernatural events that escalate with every task completed.


Dev Note

This demo offers a short, 15 to 30 minute horror experience of what I'm currently building.

The full game will feature:

  • A larger environment, expanding both inside and outside the house.
  • Enemy AI.
  • More complex mechanics.
  • A lot more jump scares.

This game’s still a work in progress so if you find any glitches or have suggestions, please let me know! It really helps me improve things.

Content creators are more than welcome to record or share their playthroughs - I’d love to see them!


Keyboard/Mouse Controls

Move/Look:  WASD
Crouch: Ctrl
Run: Shift
Flashlight: F
Use: LMB
Alt Use: RMB
Zoom in/out: Scroll Wheel
Menu: Esc


Development

Created by Daniel Lee

Developed with UE5.6.


Resources

All third-party assets credited in-game. See the Credits screen for full attributions.


Check out my metroidvania game.

Updated 19 days ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLeeding Apps
GenreSimulation
Made withUnreal Engine
TagsCreepy, First-Person, Halloween, Horror, Indie, Psychological Horror, Short, Singleplayer, Spooky, Unreal Engine
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)
AccessibilityConfigurable controls

Download

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On Sale!
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Click download now to get access to the following files:

staged-demo-windows64.zip 3.7 GB

Development log

Comments

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(+1)

Really enjoyed you game!

Hope you can finish it soon.
Here's my run!

Thanks so much for playing and sharing your run! 😊 Really glad you enjoyed it. I’ve updated the game since the version you played. I added some improvements and fixed a few glitches (including the fuse box issue in the basement). Lots more updates to come!